You’ll find my credits figuratively stamped at the end of over twenty one trailers this year. I’m quite proud of that number, 21.
Here’s what that includes:
- Starbreak Steam — metroidvania MMO
- ecotone Early Access — puzzle platformer
- ecotone Launch — puzzle platformer
- Sentinels of Eshall dev diary — tactical RPG
- Goliath: Summertime Gnarkness — action RPG expansion
- PolyBridge Launch — bridge simulator
- Archmage Rises Greenlight — procedural mage simulator
- 64.0 ‘One-Shot’ — arcade rhythm
- Tricky Towers Tournament Update — party puzzler
- That Dragon, Cancer, AppStore — poetic adventure
~ - (NDA) gameplay — bomber sidescroller
- (NDA) convention — match-3 puzzler for mobile
- (NDA) emergency — match-3 puzzler for mobile
- (NDA) AppStore — social strategy for mobile
- (NDA) AppStore — digital boardgame
- (NDA) AppStore — digital boardgame
- (NDA) AppStore — digital boardgame
~ - (Unannounced) Greenlight — 4x RTS
- (Unannounced) AppStore — brainteaser
- (Unannounced) ‘One-Shot’ — online ‘tabletop’ RPG
- (Unannounced) Greenlight — party co-op
It’s strange; seeing things in categories — realizing how many I just can’t quite share yet — or won’t get to at all. Still, it’s nice to realize that I’m not insane for feeling like I did more than that which can be seen.
MASSIVE THANKS to everybody who’s chosen to work with me. I couldn’t be more proud of our work together. None of this would be possible without amazing devs and their incredible games. Thank you, sincerely.
As for 2017 and the current queue of projects: I’m actually sad that I’m going on Christmas vacation and won’t be jamming hard on projects. I love my job. And I love what we get to create together.