Tricky Towers – Launch Trailer – Nintendo Switch

Game: Tricky Towers by Weirdbeard
Music: Jonathan van den Wijngaarden
Direction & Edit: M Joshua

I crafted this gem out of the granite Tournament update trailer that Weirdbeard and I crafted two years ago. We honed it into this Nintendo Switch variation, thinking it as a “good update to have.” Imagine my surprise when Nintendo’s peeps felt it was newsworthy—popping it front-page of their YouTube channel. Plus looking at it again, I realize we accomplished a clear sense of the game’s joy!

Snag Tricky Towers on Switch — also on PS4, Steam, and Xbox One.

2016 trailers? I made a few

You’ll find my credits figuratively stamped at the end of over twenty one trailers this year. I’m quite proud of that number, 21.

Here’s what that includes:

  1. Starbreak Steam — metroidvania MMO
  2. ecotone Early Access — puzzle platformer
  3. ecotone Launch — puzzle platformer
  4. Sentinels of Eshall dev diary — tactical RPG
  5. Goliath: Summertime Gnarkness — action RPG expansion
  6. PolyBridge Launch — bridge simulator
  7. Archmage Rises Greenlight — procedural mage simulator
  8. 64.0 ‘One-Shot’ — arcade rhythm
  9. Tricky Towers Tournament Update — party puzzler
  10. That Dragon, Cancer, AppStore — poetic adventure
    ~
  11. (NDA) gameplay — bomber sidescroller
  12. (NDA) convention — match-3 puzzler for mobile
  13. (NDA) emergency — match-3 puzzler for mobile
  14. (NDA) AppStore — social strategy for mobile
  15. (NDA) AppStore — digital boardgame
  16. (NDA) AppStore — digital boardgame
  17. (NDA) AppStore — digital boardgame
    ~
  18. (Unannounced) Greenlight — 4x RTS
  19. (Unannounced) AppStore — brainteaser
  20. (Unannounced) ‘One-Shot’ — online ‘tabletop’ RPG
  21. (Unannounced) Greenlight — party co-op

It’s strange; seeing things in categories — realizing how many I just can’t quite share yet — or won’t get to at all. Still, it’s nice to realize that I’m not insane for feeling like I did more than that which can be seen.

MASSIVE THANKS to everybody who’s chosen to work with me. I couldn’t be more proud of our work together. None of this would be possible without amazing devs and their incredible games. Thank you, sincerely.

As for 2017 and the current queue of projects: I’m actually sad that I’m going on Christmas vacation and won’t be jamming hard on projects. I love my job. And I love what we get to create together.