2016 trailers? I made a few

You’ll find my credits figuratively stamped at the end of over twenty one trailers this year. I’m quite proud of that number, 21.

Here’s what that includes:

  1. Starbreak Steam — metroidvania MMO
  2. ecotone Early Access — puzzle platformer
  3. ecotone Launch — puzzle platformer
  4. Sentinels of Eshall dev diary — tactical RPG
  5. Goliath: Summertime Gnarkness — action RPG expansion
  6. PolyBridge Launch — bridge simulator
  7. Archmage Rises Greenlight — procedural mage simulator
  8. 64.0 ‘One-Shot’ — arcade rhythm
  9. Tricky Towers Tournament Update — party puzzler
  10. That Dragon, Cancer, AppStore — poetic adventure
    ~
  11. (NDA) gameplay — bomber sidescroller
  12. (NDA) convention — match-3 puzzler for mobile
  13. (NDA) emergency — match-3 puzzler for mobile
  14. (NDA) AppStore — social strategy for mobile
  15. (NDA) AppStore — digital boardgame
  16. (NDA) AppStore — digital boardgame
  17. (NDA) AppStore — digital boardgame
    ~
  18. (Unannounced) Greenlight — 4x RTS
  19. (Unannounced) AppStore — brainteaser
  20. (Unannounced) ‘One-Shot’ — online ‘tabletop’ RPG
  21. (Unannounced) Greenlight — party co-op

It’s strange; seeing things in categories — realizing how many I just can’t quite share yet — or won’t get to at all. Still, it’s nice to realize that I’m not insane for feeling like I did more than that which can be seen.

MASSIVE THANKS to everybody who’s chosen to work with me. I couldn’t be more proud of our work together. None of this would be possible without amazing devs and their incredible games. Thank you, sincerely.

As for 2017 and the current queue of projects: I’m actually sad that I’m going on Christmas vacation and won’t be jamming hard on projects. I love my job. And I love what we get to create together.

Quick announcement: That Dragon, Cancer is now available on iOS

We updated That Dragon, Cancer’s trailer last week to herald the new iOS version — I couldn’t be more thrilled about how this opens up the player audience. I’d strongly encourage any and all to check out this fantastic game: especially now that it’s on a platform many “non gamers” use for play.

Check it out: That Dragon, Cancer — iOS App Store

 

Quick announcement: I was featured in the ZAM article, ‘How video game trailer editors hook us in’

zam

ZAM published an article about the trailer-making craft that featured a lot of input from myself and Derek Lieu. The article highlights my production goals for That Dragon, Cancer’s trailer — and how that informs the importance of emotional journey. You can also a lot out of what Derek says about his production of the Firewatch trailer, and some deep insights from Kuldeep Shah. Check it out.

The art of the trailer: how videogame trailer editors hook us in