Howdy, travelers! Steamworld Dig 2 sat at the top of my list of anticipated Nintendo Switch releases. And BOY, if it doesn’t make good on my hopes!
While the launch trailer for the game took me by surprise (with a tiny bit less of the legendary finesse that I’ve come to expect from Julius Guldbog and Tombias Nilsson), it captures everything essential about the game. This trailer serves as perhaps the best illustration of how to make an extremely strong trailer — humbly representing the experience.
After a brief trailer reflection, I jump into the game’s core loop — and get carried away. IT’S JUST SUCH A FUN GAME, GUYS! Stick around as long as you like.
Mystic Melee sits right inside the sweet zone of my ideal 4-player brawlers: it’s got physics-driven air maneuvers that invite tons of experimentation — while being easy to play.
So how does the trailer fare?
Just after a brief introduction, I watch the trailer — for the first time. This was one of the rare times I bought a game before watching the trailer. Then I dive into the game, offering a sampling of the experience itself.
You’ll get some of my real reactions as well as some (hopefully) useful takeaways for making trailers that also sit in similar (local-multi, 2D platformer) genres.
Massive thanks to the Serenity Forge team for bringing this to my attention, and to Ben Hopkins for making a game with such exceptional precision!
The First Tree snagged me with its trailer and concept, even though I don’t know that I fully got it. So I recorded my impressions on the launch trailer, talked about its takeaways, and then stepped into the first several minutes of the game, to process how the trailer and the game frame each other.
Hopefully, this will be a new series from me? Lots of fun to produce. Lots worth talking about. Enjoy!