About twice as much work goes into shot selection for a teaser. Even more when you’re dealing with a roguelike. The first thing to do after laying down the sound for your teaser: go for readability. This first pass will ensure that viewers can read what they’re seeing, but it will lack a keen sense of danger. The second and third rounds of captured footage are required to elaborate on that danger, so the enemies on screen feel like they’re going to kill you at any moment. We achieved this through low-sensitivity player camera, and making sure the player verbs linked between shots.
Paul is always a treat to work with. Risk of Rain 2 is something really special. If you’re at PAX West, stop by the Risk of Rain 2 booth (#859) at the Indie Megabooth.