Risk of Rain – Launch Trailer – Nintendo Switch

Game: Risk of Rain by Hopoo Games and CodeMystics
Music: Chris Christodoulou
Direction & Edit: M Joshua

I never imagined I’d get to cut a trailer for Risk of Rain. The game came out on PC—before I was even cutting trailers. So now having crafted it and seeing it go up on Nintendo’s channel today is still pretty surreal.

Get it now on Nintendo Switch.

Rapture Rejects PAX West trailer

Game: Rapture Rejects by Galvanic Games, tinyBuild, and Explosm
Edit: Vanessa Williams
Direction: Patrick Morgan (Galvanic) and M Joshua

I couldn’t say no to Rapture Rejects, but I didn’t have the bandwidth to write, direct, and edit it myself. So I teamed up with Vanessa Williams, who handled all the editorial heavy lifting while I stood over the construction site and called shots. Her rapid-fire work carried over beautifully: embodying just what it feels like to play this eccentric take on Battle Royale.

Get in on the Rapture Rejects Alpha.

YIIK: A Postmodern RPG — Steam Teaser


– Watch on Steam –

Game: YIIK: A Postmodern RPG by ACKK Studios & Ysbryd Games
Music: Toby Fox
Direction: M Joshua
Editing & additional Direction: Brian Kwek (Ysbryd)

YIIK captures all the tensions of Y2K panic, something I’ll forever associate with MTV in 1999, just because that’s how I spent my time back then. Brian Kwek at Ysbryd wanted a quick trailer for the game, but unfortunately I was too busy to edit, so I wrote him a quick script instead: Let’s take that song from the game that Undertale’s creator did, and make it feel like a music video?

Dig it? Wishlist YIIK on Steam.

Lost Legends of Redwall: The Scout (Act 1 Trailer)


– Watch on Steam –

Game: The Lost Legends of Redwall: The Scout — ACT I by Soma Games
Music by: James Marantette
Animation: Gavin Nichols
Motion graphics: Peter Venoit
Direction & Edit: M Joshua

Redwall’s library of books approach the status of literary classics, and for good reason. Their tales of bravery and honor paint a world that’s deeply relatable, but equally tragic. As we sought to capture the tensions of this first episode (or Act), I stuck close to the biggest Redwall staples: feasting, camaraderie, and standing up to tyrannical despots.

Wishlist on Steam.

King Under The Mountain — Kickstarter Trailer

King Under the Mountain makes you feel like a king.

That had to come through in our Kickstarter trailer. I sat down with creator, Ross Turner to figure out how to capture that “Feel Like a King” spirit: he wanted to do that through showcasing the new farming & food systems. I agreed. Nothing feels more regal than telling your people to farm for you — making them think you’re feeding them by making them do all the heavy lifting.

It worked. The game hit its Kickstarter target in 5 days.

I can’t take credit. There’s something quietly majestic to building a settlement over time — seeing it become something uniquely your own.  Jordan Chin’s sound design did much of the heavy psychological lifting. His musical composition puts you in the “Your Majesty” mood. His sound effects make your subconscious trust these folks to obey your royal decrees. This game will generate volumes of rad player stories.

King Under the Mountain is a sure thing. Still, it has 17 days left to work on those stretch goals! Back it on Kickstarter!

 

Darkest Dungeon – The Color of Madness – OFFICIAL Launch Trailer

Darkest Dungeon stands at the precipice of my most-adored RPGs. The Color of Madness expands the original excursion: DLC inviting you to embark on a new Endless quest, rewarding players with many horrifying secrets. To craft the trailer for this new endeavor was a dream.

Or perhaps… the best kind of waking nightmare?

Creative reign was unfathomable to me — even after receiving Wayne June’s narration, active art files, and Stuart Chatwood’s new musical compositions. My drafts served as springboards — a dozen iterations that received flesh from Chris Bourassa’s direction of creativity. Jeff Tangsoc of Power Up Audio performed a master-pass on the auditory layer that made every vibration feel alive!

This project was a terrible delight! Darkest Dungeon: The Color of Madness releases today on Steam.

 

Tiny Bubbles – Launch Trailer

Tiny Bubbles does something impossible: it provides tactical-puzzling depth—as it puts a giggling smile on my toddler’s face. We captured some of  that “deep, but approachable” dynamic in our PAX West trailer, but we needed to lean further into the “deep” for the Steam audience.

Kristoffer Larson again provided his AAA soundtrack talent, ensuring that every scene swam with auditory life. Tiny Bubbles’ lead developer, Stu and I worked-out the best scenes from his fancy new Infinity Mode. And we leaned-into the “assault to the senses” visual flourish that we established in our first trailer together.

Tiny Bubbles launches on iOS and Steam May 8th!

Coming soon to Android.

Dead in Vinland – Release Trailer

Dead in Vinland is about as system-rich as a game get: the blend of survival, RPG management, exploration, and tactics all come together in a harmonious package.

The key here was framing things on the fierce Welsh heroine, Blodeuwedd, and getting into the psyche of a protective mother who will do anything to protect her family. We wanted to capture her tension—but also the sheer “WTF” moments that the game has to offer (which it does, a-plenty). The biggest trick was figuring out the right blend of those elements. So we went back and forth several rounds, finding the precise synergies of shots and concepts. It grew my muscles for “parsing a giant RPG for those ideal trailer shots.” I wouldn’t have it any other way.

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I had a lot of fun trying to wrap my mind around this deep game, and translating it into the trailer. Massive thanks to Marlon Wiebe for the referral on this project; connecting me with Playdius & CCCP. These guys were a pleasure to work with; developing key debug tools to help me hop around their 30-hr epic.

Get the brilliant possibility space that is, Dead in Vinland on Humble, GOG, Steam, or Origin (10% off until April 19).

Art Club Challenge teaser & launch trailer

Spend five minutes with Jarryd Huntley, and he’ll remind you that you’ve valuable. You might even want to give him a hug. For his game, Art Club Challenge, it was essential that we captured his charm.

His game is a wondrous bastion of creativity. Capturing its essence required that we explain, “Solve puzzles by creating art.” So Jarryd talks us through the requirements of solving a basic puzzle, “Make a little blue bird….”

The inviting soundtrack comes from sax artist, Nathan-Paul. He makes the game feel like you’re in a jazz cafe, enjoying your favorite hot beverage, reinforcing that low-pressure “you can make great art” spirit.

For the launch trailer, the new story mode needed to shine. We amended the teaser, but realized it we need to re-frame the intro: different music, new question—and a little bit more open air to take things in.

The most rewarding thing is seeing a ton of new artwork from the game appearing online and from the galleries after its gotten to launch. I love the way it makes things fun for seasoned artists, but also makes it fun and easy for anybody to create and shine.

Art Club Challenge is available now for $3.99 on iPhone and iPad.

 

 

Tech Support: Error Unknown Teaser Trailer

Tech Support: Error Unknown made me feel like I was talking to real people. I had to stop a few times; remind myself that these were NPCs with procedurally-generated dialogue. But man, the emotional impact of this game experience is intense. So I really wanted to make sure we got some of that emotionally-connected feeling through the trailer.

I also learned desktop game trailers can be quite tricky to direct emotionally. The guidepost for this trailer was bringing in a little sound design to make it emotionally readable. James Marantette made everything come alive by composing the music and designing the sound effects. The creator, Kevin Giguère, crafted a brilliant hacking element in the game, but this mechanic didn’t read clearly until we added James’ keyboard sound where the player clicks on elements in the Terminal, reinforcing my belief that in trailers, everything needs a sound. James’ audio work gave voice to all of the emotions I was feeling when I played the game, especially that notification sound of “somebody’s talking to me!”

You can wishlist Tech Support: Error Unknown on Steam. It releases later in 2018.