For our second Battle Princess trailer (here’s the first), I was again in the director’s chair. First royal order of business? I shed my director role: abdicating creative rights in favor of somebody I deemed ideal.This case: Queen Lina, the mother of Princess Madelyn.
That is, Madelyn, the heroine of the game is a real little girl. Her dad, (King) Christopher Obritsch helped guide her — while crafting the game around her very real experiences. Likewise, Her mom would have a lot to say about how we reveal the game to the world. While I retained editorial creativity, it was really (Queen) Lina Obritsch’s direction that ensured Madeline’s girl-power spirit shined through.
What matters to a little girl? Emotional support. Encouragement, that “You can do it!” And cute ghost dog kisses. These are all facts that I know to be true, but a little extra nudge went a long way to making sure this felt like something extremely familiar, but also rather fresh. Again, thanks to Lina and Chris for taking the abdicated reigns as I handed them over, and for giving them back as we drove this home.
Also, I’d be remiss if I didn’t mention the phenomenal score that crafted to really nail that charming-spooky-fun vibe.
Battle Princess Madelyn on Steam — also coming to PS4, Xbox One, and Nintendo Switch.
I crafted this gem out of the granite Tournament update trailer that Weirdbeard and I crafted two years ago. We honed it into this Nintendo Switch variation, thinking it as a “good update to have.” Imagine my surprise when Nintendo’s peeps felt it was newsworthy—popping it front-page of their YouTube channel. Plus looking at it again, I realize we accomplished a clear sense of the game’s joy!
Joggernauts makes you yell at your friends like nothing else. When I met Tommy and Zachery from Space Mace, I knew they struck gold when they realized players yelling “switch” at each other was the best way to showcase their unique co-op switching mechanic. But I knew we wanted to dive into the game’s fiction instead of reminding players of the real world. So we decided to Spaceballs it: that is have the characters from the game, playing their own game. This call miraculously let us do all the things we wanted to do: explain the mechanics, while also making fun of how off these crazy little aliens are.
The conversation has changed for indie games: the first question is no longer, “What’s your game about?” Now that first question is, “Is it on Nintendo Switch yet?” GameDrive leaned into that for the announcement on Nintendo Switch. But, then Nintendo had a lot of brand standards they needed the announcement to live up to. So I took the reigns, linked up the brand standards between all parties, and also updated the previous trailers we’ve done for Tricky Towers to appeal to the new platform!
Pre-order Tricky towers on Nintendo Switch: Launching October 11th!
Devader harkens back to the pure chaotic simplicity of Robotron—with the added tensions of “DEFEND THE MATRIX!” Typically I lay down a scratch track for timing in prep for a real voice actor, but Mark liked how I sounded. So Matthias slapped some processing on me to make me sound actually good! I love how it has this 1997 vibe about it. Devader does some really awesome things with set design: the color and shape of the level comes from the blood of your enemies!