I’m about to head onto the open road tomorrow. It’s a twelve-hour drive to see my parents in Georgia. I need some brainy podcasts for the mind-numbing stretch of highway. I’ve got something for you if you’re in a similar boat.
An episode about crafting trailers
“What goes into a great game trailer?” Dylan Ilvento (developer of Peak) asks me this question and many other great ones. We talked about the way you capture a players experience, and touch-on a game’s emotional journey.
Listen to ‘Trailercraft,’ Episode 103 of The Wardcast
Episodes about how belief shapes games
This year I talked to some of the greatest minds in games. We talked on the role that one’s beliefs shape a game’s design—a rare opportunity in this scene. My buddy Drew and I head up the Gamechurch podcast: a conversation about game, life, and belief. We work hard to make sure that folks of all backgrounds have a place where their experience is honored. And so we’ve had some incredible guests this year.
Here are my favorite episodes:
Austin Wintory — Journey, Assassin’s Creed: Syndicate
Ian Dallas — What Remains of Edith Finch, Unfinished Swan
Laura Shigihara — Rakuen, Plants Vs. Zombies
Rand Miller — Obduction, Myst
Matt Conn at PAX East — 2064: Read Only Memories, Gaymer X
Jenn Frank — Voice of: Super Hexagon, Videoball, Journalist
Marc Flury — Thumper
Steve Gaynor — Gone Home, Tacoma
Tom Chick — Quarter to Three
Zain Fahad — Asura
Theresa Duringer — Race for the Galaxy (digital), Cannon Brawl
Ricardo Bare — Prey, Dishonored
You all have made this year amazing for me! I can’t wait to see what next year has in-store. Thanks again. Safe travels!